It Started With Deathspank

I’ve always been a huge fan of the LucasArts team as a kid. Day of the Tentacle, Maniac Mansion (I still have my original NES copy…mint), Monkey Island, The Dig but Ron Gilbert’s games always always stroked the eclectic  side in me while Jane Jensen/Roberta Williams stroked the poetic and dark.

As I grew older, moving from reality TV and accidentally imbuing myself in the video game industry, I secretly felt that games were getting too serious; I hated that. I didn’t hate Call of Duty or Medal of Honor but I felt the realism of warfare just wasn’t fun. Sure, I guess it’s cool being a gristled hero but I wouldn’t call it satisfying. I wouldn’t want to play COD: Soap’s Solace as a board game.

So during the mid 2000s, I played a lot of older 90s PC titles since I sill craved quirky, laugh out loud fun with a challenge. Then Deathspank happened.

Ron Gilbert and Hothead created something that was so much fun, that I would come home from work- completely seeing my 9 to 5 as school – and just ingest that thong wearing hero, Deathspank. The Unicorns got me the most; they were ‘fecally’ robust assholes, spreading their ‘poop-y’ evil everywhere.

 

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It was then, so many years back that I wanted to make something about Unicorns being assholes, nearly 10 years ago, but I didn’t know how to code. I didn’t have a clue how to make a game…so I can put my longing on the shelf.

I’m 35 now, and after so many video game industry and technical jobs that I just hated, I decided to go back and try out my passion, making weird games. Cap’n Sparkles, the scotch drinking, poop flinging Unicorn came to mind and here I am…

Indie as hell and ready to sling unicorn poop.

About The Baker

Makin' the sick, twisted things for fun and intellectual discussion.