Nana’s Pettin’ Emporium Dev Blog 05 | In The Top Ten??

Nana’s Pettin’ Emporium Dev Blog 05 | In The Top Ten??

Note: I wrote this last month with the intent to update it as I progressed, but that happened a lot faster than I expected. Nana’s currently in the top 10 in the Top Games $5 or Less category. That’s amazing. I’m serious. I didn’t think it would even hit this kind of momentum so soon. […]

After Nana: Table Salt Talent & Grit

After Nana: Table Salt Talent & Grit

When I first started this blog post, its initial beginning was: “Game Development is art. Sure…it’s not about…” But then, I stopped. I stopped, stood up from my rustic farmhouse table, reheated some stale coffee in my faux stainless steel microwave then returned to my seat, contemplative. I hated my initial sentence; it oozed condescension, […]

Nana’s Pettin’ Emporium Dev Blog 04 | Launch, Goals and Assets – DONE!

Nana’s Pettin’ Emporium Dev Blog 04 | Launch, Goals and Assets – DONE!

Nana is done. Published, socially pushed, the whole nine yards. The last two months have been eye opening and confidence building to say the least. Nana’s Pet Emporium started as a quirky idea with lots of giggles and ended up being a polished piece of software. I don’t know how the process evolved to what […]

Nana’s Pettin’ Emporium Dev Blog 03 | Beta Polish…

Nana’s Pettin’ Emporium Dev Blog 03 | Beta Polish…

At the home stretch with Nana’s Pettin’ Emporium. I never realized how long this end of the process would be. Art polish, game play tweaks, UI customization and build creation, then there is builds with platforms I don’t even have. So far, there will be a Windows, Linux and Mac OSX build in the works […]