I read this really cool article on TheHustle.co about Trey Parker and Matt Stone’s writing process, specifically about ‘Therefore, But.’ Note: I’m writing this after drinking two very large servings of sake so don’t expect some deep developer shit. Thank Gawd the wifi is kosher. What I found amazing about it is the consistency of […]
I’ve read multiple articles similar to the vein of the following article posted on Gamasutra about the highs and lows of indie development, specifically the production and launch process. It’s intriguing to me in the sense of how the ‘gaming business’ is run on a local, one man level in comparison to that of AAA […]
I’ve always been a huge fan of the LucasArts team as a kid. Day of the Tentacle, Maniac Mansion (I still have my original NES copy…mint), Monkey Island, The Dig but Ron Gilbert’s games always always stroked the eclectic side in me while Jane Jensen/Roberta Williams stroked the poetic and dark.