“My first comment is one you probably expected: There’s not a lot here yet. I strongly suggest a period of frenzied prototyping and trying stuff out. The key problem here is that you haven’t found your game yet. There’s no hook, no feel for how the thing is going to play.” There’s more to […]
Beta Testing. Beta Testing. Beta Testing. Beta Testing. More Beta Testing.
I read this really cool article on TheHustle.co about Trey Parker and Matt Stone’s writing process, specifically about ‘Therefore, But.’ Note: I’m writing this after drinking two very large servings of sake so don’t expect some deep developer shit. Thank Gawd the wifi is kosher. What I found amazing about it is the consistency of […]
I’ve read multiple articles similar to the vein of the following article posted on Gamasutra about the highs and lows of indie development, specifically the production and launch process. It’s intriguing to me in the sense of how the ‘gaming business’ is run on a local, one man level in comparison to that of AAA […]