Capn Sparkles Dev Log: Beta Testing & Unity Bugs

Capn Sparkles Dev Log: Beta Testing & Unity Bugs

I was inspired by  Matt Schell’s Roguelike Tutorial to create a rogue like dungeon crawler of my own but without the crafting aspects that I found too tedious in Road Not Taken; quite simply, I wanted to make a Speed Chess Roguelike.   Neon Fantasy Meets Rogue-Like Unicorns. 80s nostalgia and speed chess. Well, not […]

It’s F***in’ Awesome If You Don’t Do Games 24/7

It’s F***in’ Awesome If You Don’t Do Games 24/7

You know, I didn’t really like where this blog was heading; it sounded too instructional and too ‘ like everybody else’. I guess that comes with not knowing really what to say because I think it won’t impact anyone except myself as I work in the lonely little basement at home. So while I’m looking […]

The Cap’n Sparkle’s GDD: The Roadmap To What A Game Is.

The Cap’n Sparkle’s GDD: The Roadmap To What A Game Is.

“My first comment is one you probably expected: There’s not a lot here yet. I strongly suggest a period of frenzied prototyping and trying stuff out. The key problem here is that you haven’t found your game yet. There’s no hook, no feel for how the thing is going to play.”   There’s more to […]