NanoWriMo, Romance & New Adventure Game Stuff

So it’s been a tad bit quiet for the last few months in Cake N Iron land, so you may ask: ‘What is that woman doing?’ Well, a lot, really. I came up for air and wanted to give a few updates, be they brief. First: Nana’s Pettin’ Emporium did way better than I expected. […]

Nana’s Pettin’ Emporium Dev Blog 05 | In The Top Ten??

Nana’s Pettin’ Emporium Dev Blog 05 | In The Top Ten??

Note: I wrote this last month with the intent to update it as I progressed, but that happened a lot faster than I expected. Nana’s currently in the top 10 in the Top Games $5 or Less category. That’s amazing. I’m serious. I didn’t think it would even hit this kind of momentum so soon. […]

After Nana: Table Salt Talent & Grit

After Nana: Table Salt Talent & Grit

When I first started this blog post, its initial beginning was: “Game Development is art. Sure…it’s not about…” But then, I stopped. I stopped, stood up from my rustic farmhouse table, reheated some stale coffee in my faux stainless steel microwave then returned to my seat, contemplative. I hated my initial sentence; it oozed condescension, […]

Nana’s Pettin’ Emporium Dev Blog 04 | Launch, Goals and Assets – DONE!

Nana’s Pettin’ Emporium Dev Blog 04 | Launch, Goals and Assets – DONE!

Nana is done. Published, socially pushed, the whole nine yards. The last two months have been eye opening and confidence building to say the least. Nana’s Pet Emporium started as a quirky idea with lots of giggles and ended up being a polished piece of software. I don’t know how the process evolved to what […]