Nana’s Pettin’ Emporium Dev Blog 04 | Launch, Goals and Assets – DONE!

Nana’s Pettin’ Emporium Dev Blog 04 | Launch, Goals and Assets – DONE!

Nana is done. Published, socially pushed, the whole nine yards. The last two months have been eye opening and confidence building to say the least. Nana’s Pet Emporium started as a quirky idea with lots of giggles and ended up being a polished piece of software. I don’t know how the process evolved to what […]

Nana’s Pettin’ Emporium Dev Blog 03 | Beta Polish…

Nana’s Pettin’ Emporium Dev Blog 03 | Beta Polish…

At the home stretch with Nana’s Pettin’ Emporium. I never realized how long this end of the process would be. Art polish, game play tweaks, UI customization and build creation, then there is builds with platforms I don’t even have. So far, there will be a Windows, Linux and Mac OSX build in the works […]

Nana’s Pettin’ Emporium Dev Blog 02 | An Alpha Post Mortem

Nana’s Pettin’ Emporium Dev Blog 02 | An Alpha Post Mortem

This *should be* the part of the blog where I say: ‘OMG! NANA IS OUT! BUY NOW!!!’. Yes, I should be doing just that, but I won’t; well, not just yet. First I want to log my progress while having my hands deep in the guts of Nana’s Pettin’ Emporium. Previously, in Blogging with Cake […]

Mobile Game Release: planetRi | Is FREE better ?

Mobile Game Release: planetRi | Is FREE better ?

I finished a game. To some that may not be a big deal but to me, it is. The game is called planetRi. It’s a nifty little game with assets I made via Adobe Illustrator tutorials, delving, coding and publishing with Unity and learning the ins and outs of Adword implementation. The music is by […]