Game development is tough. I haven’t released anything, but I did something that I never thought I could do in a short amount of time; build a non crashing prototype. That’s majorly huge if you’re starting out, but then looming shadows crept in and reared the ugly two headed hydra that most indies run away […]
I try to keep organized enough that I don’t fall into the habit of working all day and night. These are my distractions for the month. Happy Holidays and stuff like that.