Capn Sparkles Dev Log: Beta Testing & Unity Bugs

Capn Sparkles Dev Log: Beta Testing & Unity Bugs

I was inspired by  Matt Schell’s Roguelike Tutorial to create a rogue like dungeon crawler of my own but without the crafting aspects that I found too tedious in Road Not Taken; quite simply, I wanted to make a Speed Chess Roguelike.   Neon Fantasy Meets Rogue-Like Unicorns. 80s nostalgia and speed chess. Well, not […]

On Being Lazy and Outsourcing Stuff

On Being Lazy and Outsourcing Stuff

Game development is tough. I haven’t released anything, but I did something that I never thought I could do in a short amount of time; build a non crashing prototype. That’s majorly huge if you’re starting out, but then looming shadows crept in and reared the ugly two headed hydra that most indies run away […]