Nana’s Pettin’ Emporium Dev Blog 04 | Launch, Goals and Assets – DONE!

Nana’s Pettin’ Emporium Dev Blog 04 | Launch, Goals and Assets – DONE!

Nana is done. Published, socially pushed, the whole nine yards. The last two months have been eye opening and confidence building to say the least. Nana’s Pet Emporium started as a quirky idea with lots of giggles and ended up being a polished piece of software. I don’t know how the process evolved to what […]

Mobile Game Release: planetRi | Is FREE better ?

Mobile Game Release: planetRi | Is FREE better ?

I finished a game. To some that may not be a big deal but to me, it is. The game is called planetRi. It’s a nifty little game with assets I made via Adobe Illustrator tutorials, delving, coding and publishing with Unity and learning the ins and outs of Adword implementation. The music is by […]

Capn Sparkles Dev Log: Beta Testing & Unity Bugs

Capn Sparkles Dev Log: Beta Testing & Unity Bugs

I was inspired by  Matt Schell’s Roguelike Tutorial to create a rogue like dungeon crawler of my own but without the crafting aspects that I found too tedious in Road Not Taken; quite simply, I wanted to make a Speed Chess Roguelike.   Neon Fantasy Meets Rogue-Like Unicorns. 80s nostalgia and speed chess. Well, not […]

Ubuntu 15.10: Setting Up Unity 5.3.1 and Android SDK

Ubuntu 15.10: Setting Up Unity 5.3.1 and Android SDK

I’ve been surfing around looking for good instructions on how to merge Unity with the Android SDK to start releasing builds only to find older tutorials, one line ‘pass the buck instructions and frustration. Lame. Especially if Ubuntu 15.10 is your OS platform of choice. I found that after receiving a stable Unity 5.3.1 build, […]